LA Trip Ep. 2: Building a Media Brand with AI and Innovation featuring C. Craig Patterson

In this episode of We Built This Brand, host Chris Hill and co-host Adhrucia Apana sit down with filmmaker and entrepreneur C. Craig Patterson, founder of Everyday Mischief, to explore the intersection of AI, filmmaking, and media innovation. Discover how cutting-edge tools like virtual production stages and clean AI models are transforming the creative process, from concept to screen.
Whether you’re a filmmaker, content creator, or tech enthusiast, this conversation offers insight into building a powerful media brand, using artificial intelligence in film, and staying ahead of the curve in today’s fast-changing entertainment industry.
Show Highlights:
(00:00) Introduction and Hosts
(00:31) Guest Introduction: Craig Patterson
(00:50) Building a Media Brand
(01:44) Technology and Innovation in Filmmaking
(04:20) AI and Filmmaking: The Asteria Partnership
(09:43) Everyday Mischief: The Brand Story
(12:02) Challenges and Strategies in Media Branding
(15:08) Conclusion and Final Thoughts
About C. Craig Patterson:
C. Craig Patterson is an accomplished screenwriter and filmmaker with formal training from Columbia University, NYU’s Tisch School of the Arts, and the USC School of Cinematic Arts. His work bridges storytelling, innovation, and technology, earning recognition from prestigious institutions including The Black List, Tribeca Film Festival, and the Austin Film Festival.
Craig has collaborated with organizations such as Black Lives Matter (BLM) and Carnegie Hall, bringing powerful, socially conscious narratives to life. Known for his bold creative vision and technical mastery, he continues to push the boundaries of modern filmmaking and media innovation.
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Well, welcome to We Built This Brand.
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I'm your host, as always, Chris Hill, and,
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uh, with me today is my co-host is Adhrucia.
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I am the host of Conversations with Curiosity.
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I'm so excited to be here to talk about building this.
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Brand.
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Absolutely.
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We're talking about everyday mischief.
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And that is, is it?
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C, Craig, pat c Craig, see Craig Patterson.
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Um, you are the founder as well.
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I am, yes.
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And we're excited to have you on today just to
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learn a little bit more about your business.
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And this will be really fact finding for me
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'cause I'm just learning about it on the spot.
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Oh, well.
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Like, let's learn together.
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Yes.
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And let's talk about building a brand in, in media.
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So, um, yeah, so tell me what was the.
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What was the inception of this brand?
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Oh, as, as a filmmaker, like, uh, you know,
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normally you start a production company, right?
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Right.
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But, uh, what we wanted to do was make sure that we had, uh, a
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company that could not only do animation and not only do film,
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live action film, but also do, uh, research and development.
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Hmm.
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Right.
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So, uh, at times when like cameras and, uh, need testing and lenses
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need testing and new techniques testing, we also have that side of it.
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So that, that's big.
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And what it does is it allows you to.
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They at the kind of the tip of the spear, right?
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For things.
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And, uh, at the top of everyone, uh, everyone's kind of contact book.
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So when it's time to make a movie or try something out, uh, we get that call.
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So it's a, it's a beautiful
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And do you have infrastructure for that?
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Is that something you built consciously from the beginning?
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Yes.
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Yeah.
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Such an interesting choice.
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Yeah.
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Well, uh, because, uh, I worked a lot with
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the entertainment technology center at USC.
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Right.
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Okay.
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And it was started by George Lucas, uh, at his behest 30 years ago, uh,
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when they were, or I guess 35 years ago, when they were, uh, doing, uh,
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the digital camera versions of, uh, the second three of the The prequels.
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The prequels, yeah.
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Yes.
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And um.
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And from there, what USC and the Entertainment
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Technology Center continued to do was test things out.
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Like they were testing out cloud computing
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in like the early two thousands, right?
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Mm-hmm.
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Uh, and uh, so things like that.
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So what, when I first started with them, the film that we
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did Fathead, uh, we were, we tested out Amazon's new stage
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15 at the time it was new stage 15 volume stage, right?
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Mm. And at the time, it was the biggest volume stage
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in North America, and they needed a, a Guinea pig.
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To like try out their, their tech before the
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big movies and everything rolled in there.
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And uh, and we happened to have a movie to test out.
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Mm-hmm.
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And they were like, Hey, would you wanna do this?
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Uh, but if, if you do it and it goes down, then we
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won't, then you kind of just sacrifice the movie.
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Right?
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Yeah.
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And we're, and my team, like our team is just like the Goonies man.
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We never say die.
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Right.
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So we were like, oh yeah, cool.
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Let's do it.
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And, and we, we just kind of.
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Ran through it and, and had a, an amazing time making films there.
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And, uh, and, and from there I kind of got bit by the technology book.
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'cause before that I was a very, like, traditional filmmaker.
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I had never even used a green screen with anything ever.
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So I went from that to like.
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Straight to the volume stage, straight to ai.
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So what is a volume stage for those who may not know what that is?
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Oh, sorry.
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So, uh, a volume stage is like, imagine,
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um, the largest TV screen you've ever seen.
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Oh yeah.
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Okay.
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Right.
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So like the volume stage that we were using at.
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That time, like how they make the Mandalorian, right?
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Mm. Mm-hmm.
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Um, that you, you create these beautiful assets
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and you display 'em on, on the, the backgrounds.
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And our stage was 28 feet high.
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It was 90 feet across and 60 feet deep, right?
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Yeah.
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And, uh, it was, it was a remarkable experience.
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They built, our film was, uh, based around these kids who
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all lived in a junkyard, and so we built the entire junkyard.
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In on, uh, inside that stage, but it looked like it went
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on for miles and miles and miles because of the screens.
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Right.
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That is fascinating.
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And the,
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yeah.
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I'm sorry.
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Uh, go ahead, finish.
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Oh, so the, the biggest thing about it is, uh, making
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the movie so you don't even know that we did it.
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Mm-hmm.
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Right.
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Like, so it just looks normal.
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If, if you can tell that we're doing it, we've messed up.
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Right.
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Well, your metric stages is now given a way to what we're seeing as the
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AI insurgence into film and TV and into everything in everyday life.
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A hundred percent.
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And you're at the forefront of that with the partnership with hysteria.
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Yes.
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Would you tell us a bit about the partnership and also a little bit about, uh,
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what you see both as the, the peaks and the pitfalls of this new tech invasion?
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Um, uh, well first off, Asteria has been wonderful partners,
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uh, with the film Chileo that we're doing, and we have a second
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film that we're, we're just starting to roll out and figure out.
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Could you tell them a little what Asteria is?
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Oh, yeah.
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So Asteria is, uh, an incredible company that focuses mostly on, uh, ai, right?
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And they.
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Uh, together with Moon Valley, they've
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developed this model called Mary, M-A-R-E-Y.
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Uh, that, uh, is, is readily available now to use.
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Uh, and it is the first clean model, right?
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Mm-hmm.
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So everything that has ever been fed into it,
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they have ownership of or have partnerships with.
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So it doesn't go scrape in any data.
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It, it is everything that is there.
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And like for our film, the only thing that's fed into it are
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the images, the custom images made by, uh, human artists, right?
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So, uh, but.
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As far as, uh, the pitfalls of like utilizing like this new
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tech, uh, of, of generative and procedural, um, I think mostly
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it's, it's gonna sound weird, but when the sky is the limit.
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And, uh, like a lot of times where you could do
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anything you want, it can become debilitating.
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Mm-hmm.
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And you could start going too far.
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And it absolutely, you know, so it's, you still have to have
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specificity Mm. In which, uh, specifically what you wanna make.
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And not just make things, because you can make them right.
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Because you could send your team down a crazy rabbit hole,
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rabbit hole, and, and that, and everything costs right there.
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There's still like, so the more you're spending to try to
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just make something bigger and bigger and more unwieldy.
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Like that, that's at the detriment of your team,
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right?
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Right.
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Yeah, because that generative AI costs money to run the
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servers and to do all of that stuff, the environmental
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costs and all of that type of thing as well too.
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Right.
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So you, you want, you wanna make sure, um, like.
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There's the analogy of, there's like kind of two types of sharp shooters, right?
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There's the, the people that ready set, like, and, and they,
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they aim at exactly what they want to hit and then they hit
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it, or there's the people that kind of go everywhere with it
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and then afterwards walk up and draw the circle afterwards.
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Yeah.
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Spray and pray method.
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Yeah.
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The spray and pray.
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Um, and, and, uh.
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The relationship with hysteria has never been the latter.
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Right.
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We, we come at it in, in a way it's been a, a remarkable partnership.
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Yeah.
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Uh, can you tell us a little bit, like, for the filmmakers who
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are watching, who have tuned in for, to listen to this episode,
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how has, uh, the integration of AI and this partnership with
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Hysteria changed your filmmaker change your process as a filmmaker?
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Uh, you know, we have.
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Our, our normal process as filmmakers.
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How we go through after we have a script, how we break down the script,
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how we set up the, the shots for the script, the shot list, et cetera.
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Now you're going into.
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Now you have this unlimited potential of, in some areas
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of that filmmaking, uh, when you're looking at maybe
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creating some sort of, uh, model that the film is Yes.
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That it's within the film, or when you're creating a extension
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to a scene or you're, how is it changing your process,
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uh, in from, from inception, right?
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Like from, uh, when you get to the deck onward.
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Right.
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So, um.
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It used to be for your deck, you would spend tons of time
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finding like, uh, images that were in the ballpark, right.
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Of what you wanted.
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Right.
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And now you can get to the brass tacks and get to the,
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the specifics of this is what this movie is then like.
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That's a super important part because that's
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the part that gets them on board with you.
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Right.
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And then once you're on board, I've had
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the, the great fortune, uh, undeservedly.
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So to work with people that are far past my ability levels.
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Right.
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And those people command huge paychecks.
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Right.
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So one of the reasons that, that, uh, they're
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able to work with me is 'cause they like the idea.
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Uh, but on top of that, I don't have to have them start at zero.
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Right?
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Uh, like, um, the best way to explain it is there's a, a Oscar winning,
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uh, production designer and costume designer that we worked with, uh,
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like these, these two amazing women, and they were on the way to go.
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Do a much, much bigger feature film mm-hmm.
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Than our little short film.
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Right.
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And they said, look, uh, see Craig, we wanna make this movie.
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We got three months to work with you.
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It's like, okay, cool.
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So we can't start at zero then.
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Right.
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We can't burn a couple of weeks trying to figure out
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for them, trying to figure out what's in my head.
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So I spent a ton of time creating the images so that they
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could start at 60, 65%, and they say, okay, we get it.
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We understand what you're going for.
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And then that way, cost
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saving, time saving, you already
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know.
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And that way we're not, I'm not burning your
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talent on you trying to figure out what I want.
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Yeah.
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Right.
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Like that's, that's a bad way to utilize an amazing teammate.
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What an exciting frontier to be on, man.
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It's, it was a blessing in every way.
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Chris, I wanna hear more about this media brand.
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Yeah, I know, I do too.
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And I was about to ask, so, so everyday mischief, where did that name come from?
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Oh.
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'cause I, I, as a kid I was fairly mischievous.
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So like, it was, it was a, it was a simple thing to go.
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And I, and I believe in like.
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I want my teams and, uh, like we have fun, man.
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We enjoy being around each other.
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We en enjoy crafting and creating things.
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And, um, and I thought that was important to keep that spirit
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of like, we're doing something a little kind of crazy here.
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Great name.
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Right?
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Great name.
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That is, that is awesome.
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How, how has that brand helped you get business or grow your company?
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Mostly just off of the fact that we're the people that you call
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when you're not sure exactly how something is going to work, right?
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Like one of the, the best blessings that we had was, um,
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there was a comedy special 'cause a dear friend of mine, I,
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I, Aroy Wood Junior, I've shot two of his comedy specials.
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I love Wood Jr. He's a friend.
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He is a dear friend, right?
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Uh, and we were about to shoot his comedy special, but like.
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We wanted to play around and test some stuff.
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So, uh, the, our dp uh, made a call up there to, to, uh, Ari
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and said, Hey, uh, do y'all have some stuff for us to play with?
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And they were like, oh, by the, well, we, we
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do have the new Super Bowl cameras, right?
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We have the ARI 35 live.
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Would you mind testing them for us before the Super Bowl?
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Ah, and it was like, and they sent us, uh,
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seven cameras and seven German engineers.
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Beautiful.
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With the cameras and, and, uh, and we tested
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'em out and it was a remarkable experience.
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Right.
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Oh, how much fun.
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It
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was really great.
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And, and because of that, uh, because of that
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relationship and what we were like, what.
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They trusted us with, you know, thankfully, like,
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you don't, you don't have to pay for the cameras.
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Right?
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Yeah.
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Like they, they wanted they want the data from that.
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Yeah.
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'cause you're on that experimental
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end.
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Yeah.
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Man.
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And it, it's, it's great to see, and I, and I've been
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really fortunate to, to work with people that have products
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that 'cause they, they don't want that product to fail.
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Mm-hmm.
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Right?
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Like they know we're going to shoot someone's comedy special.
305
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They want, like, that's why they sent the engineers with the camera.
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Each camera had its own engineer there with it just in case wild.
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Right.
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So, uh, those are, those are beautiful things to, to do.
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And it, it's been, um.
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I've been incredibly, incredibly grateful and lucky to, to be able to do it.
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Tell me the intersection now.
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Building a media brand.
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In today's day and age, the intersection of
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building a personal brand versus a media brand.
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Where now, you know, being a filmmaker, I know, I know
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personally is such a face forward thing in many ways.
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You are giving your vantage point, your viewpoint, and we're
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now at this really, I struggle with this, with this really
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crazy intersection where building your personal brand.
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Building your brand has almost become, in
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some cases, one, how are you approaching it?
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What are your, it may be maybe you're struggling with it like I am.
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What is the, what is the best approach do you think, for
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media brands and people are trying to get into media?
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Do you see personal, really, uh, elevating and pushing
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forward, or do you think that going all in on company
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or is it some sort of pairing or matching of the two?
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I mean, in, in all honesty, I think the folks that are willing to,
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to like really throw themselves out there, get a huge head start.
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I, I'm a pretty like, kind of quiet and, and timid person, right.
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So I, I stay in the back.
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That's the reason I, I direct, I love for actors to be in front of things.
333
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Right.
334
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But, um, because of, um, Eric Weaver and the
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ETC, uh, like I, I tend to do a lot of talks.
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Mm-hmm.
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The more, um.
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The more intimate the space, the better for me.
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Like I don't, I don't know if I want to talk to a stadium of people.
340
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Right.
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But, uh, if it's talking about like, I love film,
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man, we've dedicated our, li our lives to this, right?
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Yeah.
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So I, I'll talk about film with anyone, right?
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I'll talk about like this, this medium has given me so much.
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Right.
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It's, it's helped me, uh, like take care of my family.
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It's helped me learn things about cultures and people,
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like, I, I would give anything for this, right?
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So if it, it means being uncomfortable in front of a camera for a
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little bit, then I'm willing to do that because it, it has given to me.
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Right?
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Yeah.
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That's a great way to give back,
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you know?
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00:13:56,745 --> 00:13:59,895
Well, you know, it's, it's honestly like, it's, it's.
357
00:14:00,765 --> 00:14:02,115
It's for the company Uhhuh.
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00:14:02,145 --> 00:14:04,035
It's for, uh, the industry.
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00:14:04,035 --> 00:14:05,955
'cause our industry needs, like right now at
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00:14:05,955 --> 00:14:09,015
a time where there's gonna be less humans.
361
00:14:09,495 --> 00:14:10,755
Objectively, right.
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00:14:11,235 --> 00:14:14,745
There needs to be as many humans saying things as possible.
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00:14:14,805 --> 00:14:14,925
Yep.
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00:14:15,015 --> 00:14:15,855
In that space.
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00:14:15,915 --> 00:14:16,125
Yeah.
366
00:14:16,125 --> 00:14:16,275
Right.
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00:14:16,875 --> 00:14:21,225
I, uh, I, I, as a creative, there's very distinctive, uh,
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00:14:21,255 --> 00:14:23,985
difference between, I'm sure that you come up against this between.
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00:14:24,210 --> 00:14:27,000
The creative me and a founder, me,
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right?
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And so it's always
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00:14:28,530 --> 00:14:32,070
in, in creative industry, it's always like, how do you marry these two?
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Because the director, the even the actor, the director, the actor in
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00:14:36,780 --> 00:14:40,260
you, that is something where you love to disappear into other worlds.
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00:14:40,605 --> 00:14:44,745
Not necessarily be fa for fa forward facing as a founder.
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00:14:44,745 --> 00:14:44,834
Right.
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00:14:45,045 --> 00:14:48,314
And then founder's a very different hat and it's a very different energy.
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00:14:48,555 --> 00:14:51,735
And so always interesting to hear how, how individuals are tackling it.
379
00:14:51,735 --> 00:14:54,015
'cause I do think that it's challenging for the creative arts.
380
00:14:54,074 --> 00:14:54,285
Right.
381
00:14:54,285 --> 00:14:57,824
And always kind of keeping your eyes open for what's the, the
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00:14:57,824 --> 00:15:01,425
next part of your industry that needs a little bit of help
383
00:15:01,425 --> 00:15:04,694
that you or your team might be able to like your voice too.
384
00:15:04,720 --> 00:15:05,079
Mm-hmm.
385
00:15:05,920 --> 00:15:06,199
Absolutely.
386
00:15:08,130 --> 00:15:10,410
Well, thank you for coming on.
387
00:15:10,440 --> 00:15:11,070
It's an honor.
388
00:15:11,190 --> 00:15:14,610
As we wrap up, I always like to ask, um, this question,
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00:15:14,610 --> 00:15:17,400
which is, you know, what brand do you admire the most?
390
00:15:17,400 --> 00:15:19,290
I find that, you know, as you're building your own
391
00:15:19,290 --> 00:15:21,690
business, there's some brands you look towards.
392
00:15:21,960 --> 00:15:23,100
What brand is that for you?
393
00:15:24,285 --> 00:15:25,575
Uh, off the top.
394
00:15:26,475 --> 00:15:31,935
I really, really, it's going to be an odd one, I'm sure, uh, is Anna Perna.
395
00:15:32,175 --> 00:15:32,595
Right?
396
00:15:32,985 --> 00:15:33,015
Okay.
397
00:15:33,195 --> 00:15:36,465
Uh, so specifically because I'm a big gamer.
398
00:15:36,525 --> 00:15:36,915
Right.
399
00:15:36,915 --> 00:15:40,875
And there's a game that they developed a few years ago that
400
00:15:40,935 --> 00:15:44,010
made me proud of them, even though I've never worked with them.
401
00:15:44,145 --> 00:15:45,525
I was very proud of them.
402
00:15:45,530 --> 00:15:46,050
What was the game?
403
00:15:46,245 --> 00:15:46,965
It's called Stray.
404
00:15:46,965 --> 00:15:47,145
Okay.
405
00:15:47,415 --> 00:15:49,305
It's about, it's about a cat, right?
406
00:15:49,515 --> 00:15:51,165
And, and oh and yeah.
407
00:15:51,430 --> 00:15:51,910
Yeah.
408
00:15:51,939 --> 00:15:52,869
And it's a cat.
409
00:15:52,959 --> 00:15:52,989
Okay.
410
00:15:52,989 --> 00:15:54,369
I didn't even know they developed that.
411
00:15:54,400 --> 00:15:55,270
It's incredible.
412
00:15:55,329 --> 00:15:58,510
Not only is it just about, and the cat has no superpowers,
413
00:15:58,599 --> 00:16:01,930
it's a cat, but it, it has, it's an amazing game.
414
00:16:02,109 --> 00:16:06,969
And all I thought was that that's a company that saw that vision
415
00:16:07,420 --> 00:16:10,719
and like when they heard that pitch, they were like, I believe.
416
00:16:11,324 --> 00:16:11,625
Hmm.
417
00:16:11,745 --> 00:16:13,350
I believe in like as as they
418
00:16:13,350 --> 00:16:13,790
took the chance,
419
00:16:13,935 --> 00:16:16,935
they took the chance and we're always looking for people to take
420
00:16:16,935 --> 00:16:21,255
the chance on ideas that we might be able to see very clearly, but
421
00:16:21,255 --> 00:16:24,555
others might need a little bit more like pushing and prodding for it.
422
00:16:24,615 --> 00:16:27,314
And I thought Anna Perna did a, a, a remarkable job.
423
00:16:27,314 --> 00:16:27,465
That's a
424
00:16:27,465 --> 00:16:28,095
great answer.
425
00:16:28,815 --> 00:16:30,225
That is a fascinating game.
426
00:16:30,225 --> 00:16:32,595
I have yet to play it, but I know exactly the one you're talking about.
427
00:16:32,595 --> 00:16:32,925
You should play it.
428
00:16:32,925 --> 00:16:33,345
It's great.
429
00:16:33,345 --> 00:16:34,185
It looks fascinating.
430
00:16:34,395 --> 00:16:36,525
My son loves cats, so maybe, oh, there you go.
431
00:16:36,525 --> 00:16:37,490
Maybe we'll both play together.
432
00:16:37,520 --> 00:16:37,810
He's
433
00:16:37,810 --> 00:16:38,180
gonna love it.
434
00:16:40,035 --> 00:16:41,055
Well, that's awesome.
435
00:16:41,055 --> 00:16:41,325
We'll see.
436
00:16:41,325 --> 00:16:43,125
Craig, thank you for coming out today.
437
00:16:43,605 --> 00:16:44,415
Really appreciate it.
438
00:16:44,415 --> 00:16:47,085
Where can people find out more about you, connect with you and your brand?
439
00:16:47,145 --> 00:16:47,865
Uh, LinkedIn.
440
00:16:47,865 --> 00:16:48,705
See Craig Patterson.
441
00:16:49,065 --> 00:16:49,455
Awesome.
442
00:16:49,510 --> 00:16:49,850
All righty.
443
00:16:49,850 --> 00:16:50,115
All right.
444
00:16:50,295 --> 00:16:51,315
Well, thank you for coming on.
445
00:16:51,465 --> 00:16:52,005
Thank you.
446
00:16:52,155 --> 00:16:52,635
All righty.
447
00:16:52,635 --> 00:16:52,785
Thank
448
00:16:52,785 --> 00:16:52,845
you.